In the simulation game Human Manager, participants direct the actions and movements of a human character in a digital setting. The game equips players with an assortment of tools for character management and interaction, enabling them to investigate the environment, execute actions, and personalize the character's attributes.
Principal Features:
Character Control: Using intuitive controls, players can manipulate the movement and rotation of the human character.
Growth Mechanic: The "Grow" function grants players the ability to augment the scale of their characters. This permits experimentation and personalization with the character's appearance.
Reset Function: The game incorporates a "Reset" feature which promptly restores the character's state or begins again by resetting their position, rotation, and scale to predetermined values.
Real-time Interaction: Players are able to observe the immediate consequences of their decisions through the game's real-time feedback on character movements and actions.
Objective: The objective of Human Manager is unrestricted, providing players with the freedom to investigate the environment and test out various character configurations and actions. Individuals have the capability to generate their own objectives and challenges, which may consist of overcoming barriers, traversing designated areas, or simply relishing in the autonomy of commanding a virtual persona.
The intended demographic for Human Manager comprises individuals who take pleasure in simulation and sandbox-style games, along with those who are eager to explore the limits of character customisation and control mechanics. Players of all ages will enjoy a soothing and engrossing experience while playing this game.
In its entirety, Human Manager presents an immersive and participatory encounter in which players are granted complete authority over a simulated human persona, thereby presenting boundless opportunities for innovation, exploration, and pleasure.

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Cool game with a very detailed description. The menu is simple but really easy to use. Overall, you did a great job!

Great work, decent menu, and when entering the game the fire flams are eye catchy. all the game functions are working well but there's something you need to focus on resolution and the buttons where you have placed. This is the only part you need to focus on and modify to make the game into the next level of your development. Keep up the good work. Cheers! 

Cool game. Love the menu layout with the background image showcasing what game we're going to expect. Personal preference though, I don't really see a fit with having the menu buttons colour being light cyan in contrast with the background -- kinda gives a more casual look. Maybe lighten up the text and darken the buttons would work. Again personal preference.

Another issue, when being in-game is that the control layout and the menu button are hidden behind fullscreen. A slight re-adjusting is needed and maybe have the menu button line up with the controls so it's much easier to see.

Now the environment design, I dig it. Seems unique. The fire effects looks great so goes with the funny looking building on the right -- looking like a clown haha. But overall interesting design.